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- #Will hytale kill minecraft update
- #Will hytale kill minecraft mods
#Will hytale kill minecraft mods
Take inspiration from popular mods and games like Subnautica & Hytale. Having fearsome mobs you're meant to avoid in the wild is something I've always wanted, it gives a sense of danger to adventures, it's boring if fully-enchanted players can steamroll through everything. Please don't nerf the Wardens! There's still plenty of ways to deal with Wardens, such as shields, buckets, or simply running away from the deep dark the moment it spawns.
There's a lot of creative uses for Wardens now, such as sonic boom turret towers to guard bases. I like the new sniff range and how it can shoot while running. So far I love everything in this snapshot, and I hope this will come to Bedrock! Wardens are now scary in a good way, and they can actually kill Withers.
#Will hytale kill minecraft update
Add Fallen trees from bedrock too, this is the perfect update to add them. Don't want this to become like the Java jungle which players try to avoid because of lag. These biomes are super laggy because of the leaves and vines, it's about time Bedrock's leaf rendering system is brought to Java. They could also emit particles, would be a nice alternative to spore blossoms Should be large, placable near water, 1-3 deep water, and lilypads (duh). Unique flowers, ex: water lily/mud lotus. More vegetation would make the place feel more alive, ex: cattails. They should generate on the edges of oceans/lakes and go inland from there, connected primarily via water than land. Biome placement needs work, I've seen microbiomes generating in the middle of deserts and oceans. Deeper mud is nice, deeper snow should also be added to snowy plains & taiga for the same reason. There should be large waterways in between denser areas of the mangrove for boat accessibility. Looks great, but still needs more water. I'm loving the Mangrove biome changes so far it's more lively. Players won't take them to caves as a mining partner if Allays are non-renewable they still die easily to creepers/lava. Ideally there should still be a way to breed/renew Allays. Roguelike dungeon dimensions that resets after clearing, and rare equipment drops with varying stats to trade with, will make Minecraft's combat/looting truly infinite.Īllay regen is great, though outposts need to have higher chance of Allays. I'm really hoping there's more challenging enemies & huge dungeons in the future, as many players prefer the combat/looting/RPG part of the game more so than building. Considering how OP the Ancient City loot is, the Warden's difficulty needs to match. It's a natural disaster meant to be avoided, but for bored players who want a challenge, they can fight them. If players think shield cheese is too OP, booms can deal partial damage to shielded players. I like how it's penetrating & homing (to easily kill bats), but with the shield, players can dodge the attack, and there's plenty of telegraphed warnings before it shoots. It's still possible to cheese the sonic boom with a shield, but that might be okay. Now it feels like an appropriate mini-boss! The sonic boom's high damage is necessary considering how slow the animation is, and how there's many distracting mobs behind walls. INCREDIBLE snapshot! Warden finally has anti-cheese, and it's perfect. Overall a great snapshot! Mojang listened to their communtiy with the new attack and the mangrove changes! This is just an idea but I hope there will be more uses for echo shards. I have already submitted an idea for a new use: I know this sounds really greedy and I am sorry for that, but I have heard a lot of players say they probably won't go to an ancient city, because there just isn't enough reason to go there. Now that the warden has been buffed (wich is a good thing) will the loot change? more unique loot, more uses for echo shards? etc. What about the art about the birch forest, just art or is it still coming? Are fireflies still a thing? Or are they just cut from the update? I still have a question about a few things (I know I probably won't get an answer but whatever) The mangrove changes are great, good to know that Mojang keeps listening to their community!Įspecially the mud being now 3 or 4 blocks deep. The damage is okay, maybe half it or just decrease it a little bit, just a tad. I think it's a very smart idea to make sure that the warden can stop players from just towering up. Firstly the snapshot is very cool (Like always lol)